Where possible I've begun to address some issues I've noticed arising in my work, notably sloppy brushwork and edges, and my constant battle with depth. In an effort to work on the sloppiness I mentioned, I've been trying to work some mechs into the themes, since some hard surface rendering should encourage tighter brushwork (plus it couldn't hurt to phase out the endless Dark Souls fan service!).
Edit: I'd like to apologise about the unnecessary amount of super saturated blue and orange in this post, as mentioned before, experiments...
"Fiery Sword" & "Dark Elf"